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-
- The Secret of Monkey Island - LeChuck's Revenge
- General advice
-
- The game sometimes requires you to talk to somebody and mention
- certain thing before a certain option is advailble.
-
- Part I - The Largo Embargo
-
- Scabb Island
-
- Acessible locations - woodtick, beach, swamp, cemetery, pennisula.
-
- Woodtick
-
- Acessible Locations - toll bridge, woodsmith, bar, kitchen, map
- maker, inn, laundry.
-
- You started with lots of money in your inventory, though you are not
- going to keep them for long. Largo will come and take all your money.
-
- Walk to the right. You'll find a map of the island. Move the cursor
- around to check what places you can access.
-
- Pennisula
-
- Walk to boathouse. Talk to Captain Dread. He'll tell you to get rid
- of Largo before you can get out of this island.
-
- Swamp
-
- Walk to coffin. Use coffin. Row to the right until you have reach
- the shack.
-
- Walk to the right and talk to the voodoo lady, Mojo. Ask her about
- the voodoo doll. You'll get a voodoo shopping list from her.
-
- The 4 items are from the dead, head, thread and body.
-
- 1. Item from the dead - Largo's ancestor.
-
- Woodtick
-
- At the toll bridge, look at the sign. Pick up the sign, you'll get
- the shovel on it.
-
- Cemetery
-
- Walk to graves. Look at tombstones. Locate Largo's ancestor grave.
- Use the shovel to dig the appropriate grave. Get a bone.
-
- 2. Item from the body - Largo's body fluid.
-
- Woodtick
-
- Go to Wally's place (the cartographer). Walk to the pile of papers.
- Pick up a piece of paper.
-
- Walk to the hatch (bar). Talk to bartender. When you mentioned Largo,
- Largo will appears and spit something on the wall. Wait for him to
- leave. Use the piece of paper to get the spit on the wall.
-
- 3. Item from the head - Largo's hair
-
- Woodtick
-
- Walk to window (just beside the hatch). This will let you enter the
- kitchen. Walk to table, pick up knife.
-
- Walk to the inn. Talk to innkeeper. Use knife on the rope to release
- the alligator. The innkeeper will run after the alligator so you
- enter the Largo's room.
-
- Largo's room. Walk to the plastic head. Pick up toupee.
-
- 4. Item from the thread - Largo's clothing
-
- Woodtick
-
- Walk to laundry shop. Walk to the left, pick up the bucket.
-
- Swamp
-
- Look at swamp. Use bucket on swamp to get a bucket of mud.
-
- Woodtick
-
- Largo's room. Close the door first. Put the bucket of mud on top of
- the door. Wait for Largo to come in. This will dirty Largo's clothing.
-
- Follow him to the laundry. Listen to the conversation.
-
- Go back to Largo's room. Close the door. Get the laundry ticket
- behind the door.
-
- Go to the laundry. Give the ticket to the old man to get Largo's
- clothing.
-
- Swamp
-
- Talk to Mojo. Give her the four items. She'll give you a voodoo doll
- and some pins.
-
- Woodtick
-
- Largo's room. Use pins on voodoo doll. This will get Largo off the
- island.
-
- Pennisula
-
- Talk to Captain Dread. You'll need to find something for him first.
-
- Woodtick
-
- Walk to Wally's place. Talk to him. Make sure he has nothing more
- to tell you. Wait for him to put down his monocle. Pick up monocle.
-
- Pennisula
-
- Give the monocle to Captain Dread. He'll will need you to get 20
- pieces of eight first.
-
- Woodtick
-
- Walk to laundry. Talk to pirates. Agree to buy wood polish.
-
- Walk to woodsmith's place. Talk to him and buy the wood polish.
-
- Walk to laundry. Use wood polish on peg leg. You'll get a piece
- of eight each time you do that. But that don't give you sufficient
- money to pay the Captain.
-
- So, you need to find a job and earn some money.
-
- Beach
-
- Pick up stick.
-
- Swamp
-
- Mojo's place. Look around. Pick up string.
-
- Woodtick
-
- Walk to inn. Look at bowl. Pick up cheese squiggles.
-
- Walk to laundry. Open box. Use stick on box. Use cheese squiggles
- on box. Use string on stick. Wait for the rat to eat the cheese.
- Pull the string to catch the rat. Open box. Get rat.
-
- Go to the kitchen (enter it from the window). Put rat in the pot.
-
- Walk to bar. Talk to bartender. Ask him about the stew. He'll check
- the stew and find the rat in the soup. As a result, the cook is
- fired and you got a new job. The bartender will give you 420 pieces
- of eight.
-
- Pennisula
-
- Talk to the Captain.
-
- Part II - Four Map Pieces
-
- There are three islands you can access: Scabb, Booty and Phatt.
-
- Outside the boat. Pick up parrot chow. Read the book about Big
- Whoops to find out who are having the map pieces.
-
- 1. Map piece from Rapp Scallion the cook.
-
- Booty Isle
-
- Enter antique shop. Buy the well polished saw (near the door).
-
- Scabb Isle
-
- Woodtick
-
- Walk to laundry. Use the well polished saw on peg leg.
-
- Walk to woodsmith's place. He'll be out for emergency service. Pick
- up hammer and nails.
-
- Booty Isle
-
- Enter Stan's coffin shop. Talk to him. Ask him to show you the coffin.
- When he is in, close the coffin. He'll give you a hankie. Close the
- coffin again. Use the hammer with the nails to trap Stan inside the
- coffin. Get the crypt key.
-
- Scabb Isle
-
- Cemetery
-
- Use the crypt key to open the crypt. Enter the crypt. You'll find
- many coffins with quotes on them. You'll need to find out which
- one is Rapp's coffin before you can open them.
-
- Phatt's Isle
-
- Once you reach the isle, you'll be captured. In the jail. Open
- mattress. Pick up stick. Use stick on bone. Give the bone to the
- dog. Get key. Use key to open jail door. Get the envelopes. One
- of them contains your personnal item and the other contain a
- banana and an organ.
-
- Walk to the library. Borrow a few book. Get a temporary library
- card from the librarian. Borrow the book on voodoo "receipts: the
- joy of hex".
-
- Mansion
-
- Open gate. Walk to door. Enter door. Talk to guard. FInd some reason
- to get him away. Go upstairs. Use book (any one will do) to swap the
- book from the governer. Look at the book. It's contain all the
- famous quotes of many pirates.
-
- Scabb Isle
-
- Cemetery
-
- Look at the coffins. Open the coffin of Rapp Scallion. Look inside.
- Pick up some ash.
-
- Swamp
-
- Go to Mojo's place. Look at the jar. One of them is the ash 2 life
- potion. Talk to Mojo. Give her the ash of Rapp Scallion and get the
- ash-2-life potion from her. Use the book of voodoo receipts when
- needed.
-
- Cemetery
-
- Use the potion on Rapp's ash. Talk to Rapp. Agree to check up his
- hut and get a key from him.
-
- Beach
-
- Use the key to open door to the weenie hut. Use the knob to turn
- off the gas.
-
- Cemetery
-
- Talk to Rapp again. He'll give you a map piece.
-
- 2. Map piece from Young Lindy, the cabin boy.
-
- Booty Isle
-
- Walk to antique shop. The map piece is on sale there for 6 million
- pieces of eight. You'll need to find the head piece from the Mad
- Monkey to exchange for it. Buy the horn.
-
- Talk to Captain Kate (the women with the big hat). Get a leaflet
- from her.
-
- Go to spitting contest. Try spitting. Walk to the flags and look
- at them. Try to pick them up. Use horn. All the people there will
- be distract for a while. Pick up the flags and shift their position.
- Try spitting again. You will do a bit better, but not good enough.
-
- Scabb Isle
-
- Go to the bar. Show the library card to the innkeeper and this
- allow you to buy drinks from him. Buy the blue drink and yellow
- drink. You'll be given a crazy straw. Use the blue drink on the
- yellow drink to get the green drink.
-
- Booty Isle
-
- Go to the spit master. Use the crazy straw with the green drink.
- This make your spit thicker. Try the contest again. Not bad, you
- got second place. Try spitting again, this time spit only when
- you find the women scarf is flying (this indicates that it's
- windy). This let you win the contest. You get a plague.
-
- Go to antique shop. Sell the plague to the dealer for 6000 pieces
- of eight.
-
- Talk to Captain Kate. Charter the ship but don't go to sea yet.
-
- Phatt Isle
-
- Borrow the book "Disaster : Great shipwrecks of the century". Read
- the book and note down the location of the sunken monkey.
-
- Booty Isle
-
- Talk to Captain Kate again. Look for sunken treasure.
-
- Go to the location indicated in the book. Dive for treasure. When
- you have found the ship, pick up the head piece. Use the anchor
- to go up.
-
- Go to antique shop. Give the head piece to the dealer, get the
- map piece.
-
- 3. Map piece from Captain Marley.
-
- Phatt Isle
-
- Go to alley. Talk to man. Play the game. You'll always lose in the
- game. Notice the little guy always win. So, something fishy is
- happening.
-
- Follow the little guy to the another alley. Observe what he do.
- When he had left. Knock on the slot on the door. Ask about the
- next winning number. You'll be shown two signs. Always answer
- with the number of fingers you are shown previously, i.e.
-
- if he show you 4 then 5 answer 4
- if he show you 5 then 2 answer 5
- if he show you 1 then 2 answer 1
- etc.
-
- Remember the number and go an play the game again. You just need
- to win the invitation card. There is no need for the rest of the
- prizes.
-
- Booty Isle
-
- Go to custume shop. Give invitation to man. Get your custum.
-
- Mansion
-
- The guard will stop you and demand an invitation card and a custume.
- Wear the custume and go to the governer's mansion.
-
- Go to the side of the mansion. Open door and enter the kitchen. Try
- to get the fish. You'll be chase outside. This time try to pick up
- the trashcan. This irritates the chef and he will chase after you.
- Run round the mansion and enter the kitchen again. Pick up fish.
-
- Enter mansion. Pick up map piece. Exit the mansion. Try to get away.
- The dog and the gardener will stop you and bring you the Elaine.
-
- Talk to her as sweetly as possible. The distance between you two
- should get as near as possible. After she have thrown the map piece
- outside the window. Pick up the oars. Exit mansion and try to pick up
- the map. The wind will blow it away to the cliff. Pick up the dog.
-
- Cliff
-
- Walk to the side. Look at the map piece. You'll need something to
- get the map piece.
-
- Phatt Isle
-
- Walk to pier. Talk to fisherman. Bet with him. Give him the fish
- to get the fishing pole.
-
- Booty Isle
-
- Cliff
-
- Walk to the side of the cliff. Use the fishing pole on the map.
- A bird will take the map away.
-
- Big Tree
-
- Walk to the big tree. There is a plank in one of the hole. Pick
- up the plank. Use the oar in the first hole. Walk to the tree
- and then stand on oars. The oar will break and you'll have a
- dream. The necessary stuff will be written in the piece of paper
- in your inventory.
-
- Scabb Isle
-
- Woodtick
-
- Go to woodsmith's place. Give the oars to smithy. He'll fix it
- for you.
-
- Booty Isle
-
- Big Tree
-
- Use oar in first hole. Stand on oar. Use the plank in second
- hole. Stand on plank. Pick up oar and put in in third hole.
- Stand on oar, pick up plank and put it in fourth hole... etc
- until you reach the top of the tree. Enter door. Look at the
- pile of maps. Use the dog to get map piece.
-
- 4. Map piece from Mister Roger, the first mate
-
- Booty Isle
-
- Big Tree
-
- Pick up telescope.
-
- Wharf
-
- Go to antique shop. Buy the sign beside parrot. Notice the hook
- behind the sign. Use the parrot chow with the hook. The parrot
- will turn to look at it. Buy the mirror.
-
- Scabb Isle
-
- Go to the bar. Use banana on metronome. Pick up monkey.
-
- Phatt Isle
-
- Use leaflet (from Captain Kate) on poster. Exit the island.
- Captain Kate will be captured. Enter the jail. Use the key
- to free her. Pick up the envelope with her belonging. There
- is a bottle of half grog inside.
-
- Waterfall
-
- Walk to the path above the waterfall. Use the monkey on the pump.
- The water will stop flowing.
-
- Enter the cave. This leads you to the cottage.
-
- Cottage
-
- Talk to man. Try the challenge and see what happened. You'll
- definitely lose if you don't do something. Take the challenge
- again. Pick up mug. Use mug on tree to empty it first. Use mug
- with bottle of half grog. This allow you to win the contest.
- Walk to the trapdoor. Push the brick. You'll fall straight
- through the tunnel. Ok, let's try that again. Open the window
- first. Use the mirror on the mirror frame. Go outside the
- cottage and use the telescope on the groteque statue. The sun
- ray will burn a hole in the brick. Push the brick again. Look
- at the skeleton. Pick up the map piece.
-
- Phatt Isle
-
- Go to the library. Open lighthouse model. Pick up lens.
-
- Booty Isle
-
- Go to Wally's place. Give him the lens. Give him the map pieces.
- He'll ask you to run an errand for him.
-
- Swamp
-
- Talk to Mojo. Get the juju bag. Look inside it. There's a love
- bomb and a box of matches.
-
- Woodtick
-
- Go to Wally's place. He's captured by LeChuck.
-
- Swamp
-
- Notice that there is a box laying near the swamp. Look at it.
- Open it and use it.
-
- Part III - LeChuck's Fortress
-
- Walk to the right. You'll find a lots of signs there. Don't enter
- it yet. Walk to the right tunnel. Look at jail. Talk to Wally.
-
- Walk back to the signs. Enter the back tunnels. Look at the piece
- of paper you have. Push bones according to what is written on the
- piece of paper. You'll need to do it 4 times, each time using one
- of the verses.
-
- You should find a huge door. It may look complicated. But you
- simply need to open the door. And this let you a doggie door.
- Pick up the jail key. It's a trap and you'll be hanging in the
- air in no time.
-
- You can't move now. but you can still use your mouth. Use crazy
- straw on green drink. You can spit on many places but you just need
- to concentrate on two places: the pan (just below Wally) and the
- shield (to your right). Notice that they changes their angle
- slightly every time you spit on them. Spit on them to adjust their
- angle. The correct angle will let you spit on the shield and it
- then bounces off to the pan which in turn send it to the candle.
- This turns off the light and you manage to escape.
-
- In darkness, use the box of matches to light up the place. Oops,
- seem that you have done it at the wrong place.
-
- Part IV - Dinky Island
-
- Talk the Herman. You must talk for a long time before you hit the
- right answer. There are many thing on the beach. Pick up crowbar.
- Pick up martini glass. Use glass with ocean. Use glass of sea water
- with sill to get distill water. Pick up bottle in the ocean. Use
- the bottle on the rock to break it. Open barrel to get cracker.
- Give cracker to parrot. Note what it says.
-
- Enter jungle. Walk to the left all the way to the big tree. Use
- the broken bottle on the bag. Get the cracker mix. Use the distill
- water on cracker mix to get two crackers.
-
- Walk to the pond (Walk right three times). Pick up rope. Use
- crowbar on the box. Get dynamites. Follow the direction given
- by parrot. You should find the parrot there. Give another
- cracker to it. Follow the direction given by parrot. The parrot
- should be there. Give it the last piece of cracker. You should
- find the big X.
-
- Use shovel on big X. Use matches with dynamites. Use dynamites
- with hole to blow it up.
-
- Use crowbar with rope. Use crowbar 'n' rope with metal rod.
- Watch what happens.
-
- In darkness, move the cursor around until you find the light
- switch. Turn in on. Oops, Lechuck is here. He will zapped you
- to a random room. So, try to get familiar with the different
- places and do thing fast.
-
- In the first aid room. Open trashcan to get 2 surgical gloves.
- Open drawer to get hyppdermic springe. Pick up skull.
-
- In the room with many box. Open all the box you can opened.
- Pick up root beer, voodoo doll, balloon.
-
- Do this in any room you find LeChuck. Give hankie to LeChuck,
- he'll blow his nose and give it back to you.
-
- In the room with the broken grog machine. Use the helium
- tank with the 2 surgical gloves and balloon. This make you
- lighter. Use the coin return. A coin will drop out. Wait
- for LeChuck to enter the room. He'll bend down to pick up
- the coin. Pick up his underwear.
-
- At the elevator, enter it. The 3 balloons you have with you,
- will let you use it to go up. Wait for LeChuck to come in,
- use the lever to go up. This shut the door and you'll get
- LeChuck's beard.
-
- Use the juju bag with the voodoo doll, beard, underwear,
- used hankie and skull. Mix them to get the voodoo doll of
- LeChuck.
-
- Now, it's revenge time. Walk around to look for LeChuck. When
- he enter the room, use the springe on the voodoo doll. He'll
- run away from you. Walk around to look for him.
-
- From now on, you can sit back and go through the end game.
-
- Well done, you have completed the game.
-
- VOLUME
- 4/1/92
-
- special thanks to those who help me out during the game:
-
- Stephen Lau - lauch@wiliki.eng.hawaii.edu
- Wesley Chang - 128a-21g@WEB.berkeley.edu
- Fractalman - wxw6348@ultb.isc.rit.edu
- Sam - doodsf@gaia.ecs.csus.edu
-
-